🖱 Controls: 🖱 

A,D : Move Left and Right

W: Jump

WASD (On Map): Move

Space: Enter Level

R: Return to Map (This also resets the level to its default state, useful if you have made things too hard for yourself!)

🐖About "Hungry Pig":🐖

This is a simple platforming game, with the catch being that as you complete levels, you are leaving behind items that will make things more difficult the next time you play. You must iterate through each level 3 times before it is cleared, and each level has an apple to collect (purely for fun).

The premise is a bit basic but I feel quite happy with some of the iterations of it in this game, and more than that, I'm happy to say this game is fully complete based on my initial ideas and projections for what I wanted to do. It's not super huge, but it is the most "complete" a jam of mine has been which is nice.

There's really not much else to say here. I modified some existing physics code of mine as a base, but the rest of this project, submitted for the 2025 GMTK game jam, was a last-minute decision to try and sort of practice some of the things I've been looking at for other game systems. Definitely informative!

🐖Credits:🐖

Pig, Apple, Bubble, Chicken sfx - pixabay sound effect library

Everything else - ChaosComposer

Made in Gamemaker

Music made via Musescore, other SFX via JFXR, art via Aseprite

Comments

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That pig is HUNGRY!